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Keepsake Capsule
My graduation project, Keepsake Capsule, is set in a traveler's study room in Vienna. As the camera pans through the space, the objects come to life, showing how they were once used before the traveler set off on his journey. I created all the CG assets in Maya, textured them in Substance, and visualized the entire scene in Unreal Engine. To enhance the atmosphere, I added environment fog and a dynamic fire system, bringing the room's nostalgic and lived-in feel to life.
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